This option does not seem to affect the narrator TTS speech. I did NOT have to set "Speech" as enabled, from the "Options." -> "Audio" tab-> Text and Speech form radio buttons - which would be either the "Speech" radio button or "both". The narrator has the TTS voice when you reach the game proper, but NOT for the large font texts that appear during the intro cutscene. This tab offers the checkbox option "TTS Narrator", which I enabled and pressed on OK. I selected the "Lure of the Tempress" entry from my ScummVM games list, and clicked on "Edit Game.". This will result to the TTS voice reading every text on the ScummVM launcher. From "Options." -> "Accessibility" -> Check the checkbox "Use Text to speech" -> Select a voice from the dropdown menu that becomes enabled - I choose "Microsoft Susan" (in Windows 10) -> Click on OK. I enabled TTS from the Accessibility Tab. CereProcs development tools give you everything you need to integrate award-winning text-to-speech functionality into your applications. You don't have to activate it from the Accessibility tab. Try out our voices for yourself using the live text-to-speech Voice Demo bar on the right hand-side of every page. I have the Lure of the Tempress GOG version, so I pointed ScummVM to the game folder where GOG installed the game.Įdit: As I found out by later testing, you can actually skip the following step (Step #2), as long as your ScummVM version has built-in TTS support. Today, Ai voices generator very useful in personal and professional use. AI Voices are used in many apps because of their natural tone. I added the game to the ScummVM launcher (by the "Add Game." functionality). AI text-to-speech is often referred to as neural text to speech, which leverages neural networks and machine learning technologies to create synthesized speech outputs from the text. I just tested this with ScummVM 2.2.0 stable on Windows 10. Is there a way to enable TTS for it? I see no options other than the accessibility you mentioned. The best one I know of at the moment is named Audrey. The same voice will work accross different software. I noticed on one of those links there was a mention of Lure of the Temptress. When it comes to having a good sound, what you really want to look for is not the text to speech software, but the good voices: they are a separate subject. Obviously, we always welcome any additional implementations, extensions or improvements from the community and fellow developers! There have been efforts and PRs to enable TTS at least for some text in text only games (eg. It's basically using the ScummVM's text to speech feature (see Accessibility tab in ScummVM "Options." to enable this), which in turn is using the Operating System's API for voices (supported platforms include Windows, Linux, and Mac OSX).ĭetails mentioned in the pertinent PR (which has since been merged with the main branch code) may be deprecated, since it's been a while since it was integrated and some stuff may have been updated/improved/changed. It would be neat to have voices in games that didn't originally have it.Īs far as I know, there is work towards that. Is pretty bad though, I would recommend the Ivona voices. For those thatĭon't know, it's for a voice synthesizer, or text to speech for Windows. Was wondering if anyone had thought about adding SAP5 voices support.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |